Gamma Data: The actual sales revenue of the domestic gaming market from January to June reached 168 billion yuan, a year-on-year increase of 14.08%.

date
03/08/2025
Zh tng cijng APP huxn, 7 yu 31 r, zhnggu ynxing y shz chbn xihu fb "2025 nin 1-6 yu zhnggu yux chny bogo", jim shj zuwi zhnl hzu hubn, tgng shj fw. Jim shj tgng de shj xinsh, 2025 nin 1-6 yu, guni yux shchng shj xioshu shur 1680 y yun, tng b zngzhng 14.08%, zi chung xngo. Yux yngh gum jn 6.79 y, tng b zngzhng 0.72%, y wi lsh xngodin. According to the Zhitong Finance APP, on July 31, the China Audiovisual and Digital Publishing Association released the "China Game Industry Report for the first half of 2025," with Gamma Data as a strategic partner providing data services. The data provided by Gamma Data shows that in the first half of 2025, the actual sales revenue of the domestic game market reached 168 billion yuan, a year-on-year increase of 14.08%, reaching a new high. The number of game users is nearly 679 million, a year-on-year increase of 0.72%, also reaching a historical high.