Gamma Data: In October, the domestic gaming market revenue in China reached 31.359 billion yuan, an increase of 5.66% compared to the previous month.

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18:17 25/11/2025
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GMT Eight
Recently, Gamma Data released the "October 2025 Monthly Report on the Chinese Gaming Industry".
Gamma Data's "October 2025 China Game Industry Monthly Report" shows that in October, the domestic game market revenue in China was 31.359 billion yuan, an increase of 5.66% month-on-month and 7.83% year-on-year. Operating activities and dual-end products are driving growth. In terms of different types, in October 2025, the revenue of the client-side game market in China was 7.227 billion yuan, an increase of 1.92% month-on-month and 29.39% year-on-year. The number of dual-end products with mutual connection increased. In October 2025, China Mobile Limited's game market revenue reached 22.633 billion yuan, an increase of 5.33% month-on-month and 2.36% year-on-year. Several head products effectively stimulated user activity and payment motivation through anniversary activities and version updates, driving market revenue growth. In terms of overseas markets, in October, the actual sales revenue of China-developed games in the overseas market was 1.799 billion U.S. dollars, an increase of 10.96% month-on-month and 11.90% year-on-year. China's actual game market revenue Market revenue in October was 313.59 billion yuan, with operating activities and dual-end products collectively promoting growth. In October 2025, China's domestic game market revenue was 313.59 billion yuan, an increase of 5.66% month-on-month and 7.83% year-on-year. From a month-on-month perspective, the mobile game market contributed the main increment, with some products achieving effective new user acquisition and retention through anniversary celebrations, version updates, and related activities; at the same time, single-player products such as "Escape from Duck Island" have performed well, bringing increment to the single-player game market. In terms of year-on-year, the client-side game market became the main driver of growth, with mature products and multiple dual-end products bringing in billions of yuan in increments. Client-side game market actual sales revenue Market revenue year-on-year growth of 29.39%, with dual-end products such as "Delta Force" contributing over 1 billion yuan in increments. In October 2025, the revenue of the client-side game market in China was 72.27 billion yuan, an increase of 1.92% month-on-month and 29.39% year-on-year. The market as a whole operated steadily, with mature products maintaining stable performance, and dual-end products contributing the main increment. On a month-on-month basis, some head products in the client-side game market achieved slight growth, driving a small overall increase in the market. In terms of year-on-year, dual-end products became the core force driving growth. On one hand, the number of dual-end products increased compared to the same period last year; on the other hand, representative products such as "Delta Force" and "Yan Yun Sixteen Sounds" achieved year-on-year revenue growth through content operations and cross-platform interoperability, contributing a total of over 10 billion yuan in increments to the market. Mobile game market actual sales revenue "Dream Honor" DAU breaks 139 million, "Genesis" water flow increases by 40% month-on-month. Head products drive market growth. In October 2025, China Mobile Limited's game market revenue reached 226.33 billion yuan, an increase of 5.33% month-on-month and 2.36% year-on-year. The overall market showed a stable and positive trend, with multiple head products effectively stimulating user engagement and payment motivation through anniversary celebrations and version updates, driving market revenue growth. Self-developed overseas market revenue increased by 10.96% month-on-month. Mature products such as "Arknights" and some new games provided increments. In October 2025, the actual sales revenue of China's self-developed games in the overseas market was 1.799 billion U.S. dollars, an increase of 10.96% month-on-month and 11.90% year-on-year. The overall trend is stable and on the rise. Market growth is driven by the continuous operation of mature products and the differentiated breakthroughs of new games. Specifically, some mature products have extended their market vitality through high-quality content updates.