In August, China's gaming market revenue reached 33.64 billion yuan, a year-on-year increase of 15.10%.
On September 20, the China Audiovisual and Digital Publishing Association's Game Committee released the monthly report on China's gaming industry in August 2024.
On September 20, the China Audio-Video and Digital Publishing Association's Game Committee released the monthly report on the Chinese gaming industry for August 2024. The data shows that this month, "Black Myth: Wukong" has brought significant growth to the standalone and console markets, and during the summer vacation period, some top mobile games also saw noticeable increases in revenue. The Chinese gaming market has shown significant growth both month-on-month and year-on-year. In August, the gaming market in China generated revenues of 33.64 billion yuan, an increase of 21.01% month-on-month and 15.10% year-on-year. Of this, China Mobile Limited's gaming market actual sales revenue was 22.497 billion yuan, an increase of 6.30% month-on-month but a decrease of 1.55% year-on-year, while the revenue from China's client game market was 5.582 billion yuan, a decrease of 1.97% month-on-month and 0.40% year-on-year. The actual sales revenue from China's self-developed games in overseas markets was 1.88 billion US dollars, an increase of 18.55% month-on-month and 25.12% year-on-year.
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