In 2025, both the revenue and user base of the domestic gaming market reached a historical high.

date
23/12/2025
On December 19, 2025, the China Game Industry Annual Conference was held in Shanghai. The "2025 China Game Industry Report" released at the conference shows that the Chinese game industry has achieved steady growth, with core data reaching historical highs. In 2025, the actual sales revenue of the domestic game market is expected to reach 350.789 billion yuan, a year-on-year increase of 7.68%; the user base is expected to increase to 683 million, a year-on-year increase of 1.35%. Both of these core data have reached historical highs. First Entrepreneur Securities predicts that the game industry is likely to continue in a high prosperity state, with a focus on new products being launched continuously on the supply side, client-side and multi-end connectivity contributing to incremental growth, peak season activities driving user duration and ARPU increase, and mobile end repairs expected to increase compared to the previous period while the client side remains strong. Mini-games are expected to show the characteristics of "continuing high prosperity, stabilizing growth, and optimizing profit structure". The cooperation between WeChat and Apple will catalyze the deployment of both ends, a mature user ecosystem supports stable demand, and the optimization of the commercial structure and channel revenue sharing will further increase profitability. In terms of performance in the A-share market, leading game stocks have shown strong trends this year. According to statistics, as of December 22, game stocks have increased by an average of nearly 44% this year, with three game stocks doubling in price, namely Giant Network, Century Huatong, and G-bits, all of which are industry leaders in the game industry.