FRIENDTIMES (06820) announced its interim results, reporting a profit of 70.859 million yuan, an increase of 74.05% year-on-year.
Friendship Time (06820) announced its interim results for the six months ending June 30, 2026. The group recorded revenue of 599 million yuan, a year-on-year decrease of 3.8%; the profit for the period was 70.859 million yuan, a year-on-year increase of 74.05%; earnings per share were 0.03 yuan.
FRIENDTIMES (06820) announced its interim results for the six months ended June 30, 2026, reporting revenue of 599 million yuan, a year-on-year decrease of 3.8%; net profit of 70.859 million yuan, a year-on-year increase of 74.05%; and earnings per share of 0.03 yuan.
FRIENDTIMES is deeply committed to the strategy of "diversification and premiumization" as well as integrated research and operations, constructing an efficient closed loop from demand capture to product optimization. The R&D team gains deep insights into market trends and user preferences, thereby enhancing the success rate of products under development; the publishing and operations teams provide real-time feedback to support iterative development, creating a virtuous cycle of collaboration between research and operations. Leveraging this model, we continuously expand our user base, tap into incremental growth in emerging markets, and cultivate new performance growth points. While consolidating our leading position in female-oriented ancient style games, the group actively explores more creative and lightweight product forms, gradually establishing three core matrices: female-oriented ancient style, female-oriented modern, and creative categories, covering both APP games and mini-games. Through meticulous design in gameplay, scene effects, art quality, and musical performance, we continuously invest in product iteration, effectively extending product lifecycles and striving to provide players with a richer and more diverse gaming experience.
FRIENDTIMES continues to deepen its product matrix, enhancing the long-term operational strength of its diversified products. Ancient style games solidify their leading advantage with immersive storytelling, Chinese aesthetic, and innovative interaction mechanisms; modern-themed products focus on depictions of modern female life, accurately positioning themselves within interest circles with distinct urban symbols and fashionable expressions; creative products continually enrich the product line's diverse appeal through differentiated gameplay and stylized expressions. After systematic layout, the effectiveness of category breakthroughs is significant: in the first half of 2026, female-oriented ancient style revenue accounted for 53.2%, modern products accounted for 38.5%, and creative products accounted for 8.3%. During the reporting period, several games performed exceptionally well, with "Di Yi Wei Shen" entering the Top 10 bestseller list for Douyin mini-games, "Xi Fei Chuan" entering the Top 50 bestseller list for Douyin mini-games, and "Xin Tiao Xian Luo" breaking into the Top 50 bestseller list for both Douyin and WeChat mini-games.
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