NEWBORNTOWN (09911) is expected to achieve a total social business revenue of approximately 6.03 billion to 6.23 billion yuan in 2025, representing a year-on-year increase of about 30.4% to 34.8%.

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17:48 21/01/2026
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GMT Eight
Techzone Group (09911) announced that as of December 31, 2025, the total download volume of its social business reached approximately 970 million, an increase of about 5.9% from September 30, 2025; in the fourth quarter of 2025, the average monthly active users of the social business reached approximately 35.285 million, a month-on-month growth of about 3.5%; and for the year ending December 31, 2025, the total revenue of the social business is expected to be approximately RMB 6.03 billion to RMB 6.23 billion, an increase of approximately 30.4% to 34.8% compared to the same period in 2024.
NEWBORNTOWN(09911) announced that as of December 31, 2025, the total downloads of the group's social business reached approximately 970 million, an increase of about 5.9% from September 30, 2025. In the fourth quarter of 2025, the average monthly active users of the group's social business reached approximately 35.285 million, an increase of about 3.5% compared to the previous quarter. For the fiscal year ending December 31, 2025, the group's total revenue from social business is expected to be approximately RMB 60.3 billion to RMB 62.3 billion, an increase of about 30.4% to 34.8% from the same period in 2024. The significant year-on-year increase in revenue from the group's social business in 2025 is mainly attributed to the continuous steady growth of diversified social products driven by the group's AI technology. For the fiscal year ending December 31, 2025, the group's total revenue from innovative business is expected to be approximately RMB 7.3 billion to RMB 7.7 billion, an increase of about 55.7% to 64.2% from the same period in 2024. The significant growth in revenue from the group's innovative business is mainly due to the monetization of traffic, steady development of social e-commerce business, and revenue contribution from the short drama business actively invested by the company. In addition, revenue from the group's high-quality games developed contributed to the growth as well.