Giant Network Group (002558.SZ) earned 1.706 billion yuan in revenue in the third quarter, with strong potential for profit release in the future.

date
10:27 29/10/2025
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GMT Eight
On October 28th, Giant Network (002558.SZ) released the third quarter report for 2025.
On October 28th, Giant Network Group (002558.SZ) released its third quarter report for 2025. The company achieved a operating income of 1.706 billion yuan in the third quarter, a year-on-year increase of 115.63%, a net profit attributable to the parent company of 640 million yuan, a year-on-year increase of 81.19%, and a non-net profit attributable to the parent company of 678 million yuan, a year-on-year increase of 73.88%. The balance sheet shows a contract liability of 1.33 billion yuan, which can be understood as deferred income, with strong potential for future profit release. The company's hit new game "Supernatural Action Team" performed well in the summer, becoming the main driver of the company's third quarter performance growth. The report shows that the company achieved operating income of 3.368 billion yuan in the first three quarters, a net profit attributable to the parent company of 1.417 billion yuan, and a non-net profit attributable to the parent company of 1.484 billion yuan. Among them, the revenue in the first three quarters increased by 51.84% year-on-year, and the non-net profit in the first three quarters increased by 16.50% year-on-year. The company continues to maintain a strong growth momentum. The independently developed "Supernatural Action Team" has become a phenomenon-level hit game with outstanding potential for long-term operation. During the reporting period, the new casual game "Supernatural Action Team" far exceeded internal and external expectations, becoming a benchmark among the company's innovative products in recent years. The product was officially launched on January 23, 2025, and quickly opened up the market with its differentiated gameplay of "Chinese-style micro horror + multiplayer cooperation", deeply resonating with players' core demands for emotional resonance, social interaction, and visual experience, quickly accumulating a user base after going online. Especially in the second quarter and summer stage, the user base and revenue of "Supernatural Action Team" showed exponential growth, repeatedly setting new highs. In July, it successfully reached an important milestone of "online population exceeding 1 million at the same time", and steadily ranked in the top 5 of the iOS game free list, with the highest ranking in the top 4 of the iOS game bestseller list. The success of "Supernatural Action Team" is rooted in the company's years of research and development in the direction of high DAU products and accumulated experience. This product has the characteristics of a long-lasting hit, and is expected to become an important engine driving the company's medium to long-term growth. In order to consolidate its advantages and tap into long-term potential, the project team will focus on deepening content supply around the core gameplay, continuously updating versions that meet player demand, optimizing game performance and upgrading artistic expression, and planning to link up with more well-known IPs to further expand visibility and product popularity. Giant Network Group also announced the latest management change today, with director Liu Wei returning to serve as the CEO and general manager of the company. Liu Wei previously stepped down as CEO of Giant Network Group two years ago, and this return will focus on cultivating young core talents. Youthification is Giant Network Group's talent strategy, as Chairman Shi Yuzhu has always advocated that games are the business of young people and young people should be boldly employed and given a stage. In recent years, the company has boldly employed young talents in key positions in various projects, with quality games such as "Battle of Balls", "Original Journey", and "Supernatural Action Team" all coming from young producers. The research and development team for this year's popular new product "Supernatural Action Team" is led by a team of post-95s.