"Kalabiyu" mobile game full platform public test IDREAMSKY (01119) self-developed business ushered in the harvest period.
On October 23rd, Chuan Meng Tian Di (01119) launched its self-developed anime-style third-person shooter mobile game "Karabiku" for public testing on all platforms. It quickly rose to the top spot on the free list of the App Store, and also achieved top rankings on various Android app stores such as TapTap, Good Game Fast Burst, and vivo. It also topped the charts on B station's popularity list and the new game list.
On October 23, IDREAMSKY (01119) officially launched the mobile game "Karabiqiu", a third-person shooter game featuring anime-style beautiful girls, for full-platform public testing. The game quickly demonstrated its strong market appeal upon release, reaching the top spot on the App Store free rankings and dominating various Android app stores such as TapTap, Haoyou Kuaibao, and Vivo with multiple top rankings. This success not only validated Guangdong game's ability in independent innovation but also marked the transition of IDREAMSKY's self-developed business from the investment phase to the operational and harvest phase.
The remarkable initial success of the "Karabiqiu" mobile game was not a coincidence, as it had already shown significant market potential during the testing phase. With a spontaneous spread rate of up to 46.5% during testing, the game garnered positive word-of-mouth within the player community. Additionally, the game's user acquisition and retention far exceeded expectations, laying a solid foundation for the explosive growth during public testing.
As a shooting mobile game that combines "beauty" and "innovation", the core competitiveness of "Karabiqiu" lies in its "chord gameplay" deeply integrated with a two-dimensional art style. Players can freely switch between the 2D "paper doll" and 3D real forms during battles, allowing for dynamic tactics such as bullet dodging, wall sticking, and traversing special terrain. This breaks away from traditional slow-paced shooting gameplay relying on cover, achieving high mobility and fast-paced combat engagements. The game had previously achieved success on the PC platform and was well-received on the international server, reaching the top of the Steam's new products and popular free rankings on the first day. It was also ranked second on the Twitch shooting category live stream, and was selected for the inaugural Saudi Esports World Cup, demonstrating a solid global player base.
Building upon the innovative genes and high popularity of desktop games, the "Karabiqiu" mobile game focuses on providing a "mass entertainment experience" by offering various gameplay modes catering to different player needs. Whether tactical enthusiasts looking to experience chord powers or casual players seeking to play with friends can find their moments of glory in this shooting extravaganza.
In terms of gameplay, the game is based on "escort + explosion + team competition", incorporating low-threshold designs such as assistive aiming, automatic firing, and step hints to ensure that even "shooting novices" can easily pick it up while allowing "tactical experts" to shine. Furthermore, two exclusive modes "Super Chord Thrust" and "Personal Brawl" have been derived for mobile devices. The former removes the skill point system from the desktop game and introduces a card and level system, requiring players to adjust their gameplay based on randomly drawn cards; while the latter is a 1v14 solo combat mode that emphasizes intense competition and rush sensation.
Innovating the settlement mechanism, the mobile game abandons the traditional single standard of "damage ranking" in shooting games and introduces entertaining titles such as "Gold Driving" and "Painful Car King" based on the core evaluation dimension of "functional contribution". This adjustment reduces personal combat pressure, allowing support players, controllers, and output positions to equally stand out, truly embodying the social nature of "Party Game".
In addition to battles, players can interact with the beautiful girls of the superstring body in the dormitory through various ways to increase favorability and unlock more heartwarming storylines and exclusive appearances. Even when players are simply staring at the screen, they can relax in the warm dormitory atmosphere, adding a "non-combat" healing experience to the game and meeting a diverse range of emotional needs.
To ensure game quality and player experience, the "Karabiqiu" mobile game collaborated with multiple industry partners during development and optimization. For example, in-depth cooperation with Tencent Cloud: during development, a large-scale use of Tencent Cloud AI Code Assistant covered all aspects of code completion, technical dialogue, unit testing, etc., achieving an AI-generated code rate of over 30% and an overall R&D efficiency improvement of 10%, enabling the game to meet players faster. Additionally, the game cooperated with iQOO to develop a native hyper-resolution technology, using the VGS-Graphics SDK to integrate the Q-chip's QNSS super rendering engine, allowing players to access the QNSS super resolution technology in the game quality and frame rate menu, providing users with a PC-level visual experience on mobile devices.
The successful launch of the "Karabiqiu" mobile game is undoubtedly a significant milestone in the development of IDREAMSKY's self-developed business, signaling the beginning of a new stage of scalable growth for the company. With its impressive debut performance and good initial accumulation, the "Karabiqiu" mobile game is expected to achieve significant results in expanding its user base, attracting more players to join the gaming world.
Currently, IDREAMSKY has carefully operated "Karabiqiu" as an important IP, introducing unique new characters each season. In the future, more game series will be launched, continuously expanding the boundaries of this IP with rich content and formats to meet the expectations of global players and fans.
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